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IMPORTANT AirDrop and Warehouse/Dealer Wars Rules

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Luk

Technical Administrator
Technical Administrator
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Oct 16, 2025
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AirDrop Rules & Warehouse/ Dealer
AirDrop - Functional event. The main goal is to collect the AirDrop reward after killing all enemies in the game area.

Drug Dealers - The event takes place at 10:45 AM and 6:45 PM. The goal of the event is to recruit as many drug dealers as possible for your faction/family. Several drug dealers will appear in the ghetto, and recruitment is done by targeting NPCs. Recruitment must always be carried out by one player.

Warehouse Battle - The event takes place at 2:45 PM and 10:45 PM. The goal of the event is to recruit NPCs at the points (by targeting NPCs) and load available resources onto the material vehicle. Loading only begins when at least four faction/family members are in the designated circle around the point. This process speeds up with each additional member from the faction/family. State factions block the illegal warehouse for 5 minutes after successful recruitment.

AirDrop Rules
RDM , PG, NRP Drive, General Rules 7.1, and General Rules 7.4 (only if it is not a special weapon) are suspended for the duration of the event in the event zone and near the drop zone for direct approach to the zone.

Definition of "Near the Drop Zone": You can use the minimap (without zoom) as an indicator of whether you are near the drop zone or not. If you can see the zone on the minimap, you are "near the AirDrop zone."

1.1 The AirDrop schedule is every 4 hours, starting at midnight 00:00 server time.
1.2 Number of participants - up to 20 people per faction. | Reprimand for the leader.
Exception: There is no player limit at 20:00.
1.3 You are not required to wear a mask at this event.
1.4 If two factions collide in the AirDrop zone , they are obliged to initiate a firefight. | 100-minute imprisonment / Leader reprimand.
Explanation: Alliances between factions/families are prohibited.
1.5 Only state organizations, gangs, and families can participate in the event. | 30-minute imprisonment.
Note: All items captured by state factions must be placed in storage. Failure to place items in storage will be considered theft from the storage.
1.6 State organizations are required to wear a uniform, which is determined by the leader, to identify the faction. (At least the upper clothing must be uniform.) | 35-minute imprisonment / Leader reprimand.

General Rules
2.1 It is forbidden to enter the AirDrop area by vehicle; only driving up is permitted. No vehicles may be used in the AirDrop zone during the event. | Jail 30 - 90 minutes.
Exception: Faction Speedo/Material Family cars are allowed in the AirDrop zone during the event.
Note: Terabytes and armored vehicles from state factions are not allowed.
2.2 The use of any animations during the event is prohibited. | WARN.
Exception: Crawling, crouching.
Note: This exception does not apply to the animations under F2 and the animation quick selection wheel.
2.3 Players may not surrender to other factions. | Reprimand for the leader.
2.4 Players are prohibited from using sniper rifles, stun guns, handcuffs, wristbands, rope, self-revive, thermal vision/thermal helmets, night vision/night vision helmets, communication jammers, brass knuckles, and handheld horns . | 30-minute Jail / 3-7 Day Ban.
2.5 Opening AirDrops and collecting items from AirDrops during firefights is prohibited. AirDrops can only be opened and items collected from them when the last living faction remains in its place. | WARN / 3-day Ban.
Explanation: If there is no ongoing firefight in the event area and you do not see any faction/family in the yellow zone, this means you can open chests.
2.6 After entering the AirDrop area, it is prohibited to leave it during the event. | 100-minute Jail.
Exception: If the opposing faction/family is outside the AirDrop area, it is allowed to leave the AirDrop zone to kill the opposing family/faction.
Note: The maximum time for entering the AirDrop zone still applies (subsection 2.10).
2.7 People outside the AirDrop zone should strive to capture the chest and should not remain in neutral territory. | Jail 60 minutes.
Note: Deliberate passivity is prohibited, staying outside the neutral zone is not allowed.
Example: Constantly holding one area, not trying to kill other event participants.
2.8 Skirmishes are allowed in the AirDrop zone and in the neutral zone near it. | Jail 100 minutes.
Exception: If you are fired upon from inside, you can return fire. However, you must immediately enter the zone.
Note: After xx : 10 : 59, fighting in the neutral zone is no longer allowed
. Explanation :If the AirDrop started at 20:00, then shooting in the neutral zone is only possible until 20:10:59. At 20:11, firefights in the neutral zone are prohibited.
2.9 Only light body armor (50%) is allowed. | Jail 30 minutes.
2.10 The AirDrop zone can only be entered up to 10 minutes after the drop. | Jail 100 minutes / Ban 3-7 days
Explanation: If the drop takes place at, for example, 20:00, the zone can only be entered between 20:00 and 20:10:59
2.11 Stopping or capturing an enemy material vehicle before or after the event. | Jail 30-60 minutes / Reprimand for the leader.
2.12 The use of drones during the event is prohibited. | 30-minute prison.
2.13 After opening the chest, the event ends and it is forbidden to start a shootout. | 60-minute prison / Leader reprimand
. Explanation: The last surviving faction/family to open the chest wins; participants should disperse and not interfere.
2.14 Shaving/robbing/criminal actions are prohibited within the event area. | 60-minute prison / Leader reprimand.
Note: Removing items from inventory by other players is also prohibited.
2.15 Moving in the neutral zone is prohibited . | Warning / kick from the server.
Note: See rule 2.10 of the AirDrop Rules.
Explanation: If a player fails to enter the zone in time, they must leave the event area.
2.16 Areas that cannot be reached without a helicopter or parachute are prohibited . | 60-minute prison

Dealer and Warehouse
3.1 Only people in a family or faction can participate in the event | 90-minute Jail / Warn
3.2 All server rules apply during the event.
Exception: RDM, PG, NRP Drive (Speedo only)
3.2.1 Only state factions and criminal factions/families can participate in the event. | 30-minute Jail.
Note: Families that have not unlocked events through the skill tree will be punished | 30-minute Jail.
3.3 Performing DB (DriveBy) is prohibited | Ban 3-10 days / Account ban 7-30 days
3.4 Blocking dealers and warehouses with vehicles is prohibited | WARN / Reprimand for the leader
3.5 Landing on any buildings, structures, objects within the event area is prohibited | Prison 100 minutes / Warn
Exception: End of the event
3.6 Using a taser, cable ties, ropes, drones, thermal and night vision goggles, sniper rifles is prohibited | Prison 90 minutes / Ban 3-5 days / Account ban 3-5 days + item confiscation.
3.7 Exploiting any game bugs is prohibited | Ban 3-30 days
3.8 Entering/staying in interiors is prohibited | Prison 35 minutes / Ban 3-30 days
3.9 Using animations is prohibited | Prison 35-90 minutes / Warn
Exception: Crouching and Crawling assigned to the keys under F2
3.10 Any intentional interaction with the materiel vehicle of the enemy organization before the start of the event is prohibited | Prison 60 minutes
3.11 Deliberately holding the materiel vehicle of the enemy organization after the event is prohibited | 60 minutes prison
Note: It is also forbidden to capture any enemy material vehicle before or after the event
3.12 Respawning vehicles is prohibited | Ban 10 days + confiscation of the content
3.13 Attacking a material vehicle in the event area is prohibited | 100 minutes prison + confiscation of captured items
3.14 In the event of a meeting of two opposing organizations, a shootout must be started | 35 minutes prison Exception
: Section 4.1
3.15 It is forbidden to play for several factions/families simultaneously | 30 days account ban


Rules for State
4.1 Alliances are allowed during the event
Note: The alliance must be previously formed via IC | Reprimand for the leader
Exception: State organizations
4.2 After the event, state factions may detain up to 4 people for further IC activities.
 
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